Martin Källström
knowledge / projects

Atlas

Screenshot of Atlas

A Rust and Bevy game with a simulated 131 km island, evaluated identically on the CPU and the GPU.

Atlas is a game written in Rust with Bevy. Its world is a finite 131 km island produced by a landscape-evolution simulation, with analytic-derivative terrain that is evaluated identically on the CPU and in WGSL on the GPU. Martin built the terrain pipeline, Voronoi regions, hydrology bake, the settlement and road network with road earthworks, a map and field-inspector UI, and the specs that document each decision. The images on this page are in-engine captures.

At a glance
Role Sole developer
Period 2026
Status In build
Stack Rust, Bevy, WGSL, WebGL2

What was built

In-engine captures from the current build.

Notes

In development and not publicly deployed. Third-party code vendored into the engine keeps its original licences (MPL-2.0 and MIT).

Part of Projects.